pl_midwest_b29 to b33 https://tf2maps.net/downloads/midwest.8710/ b30 moved around health and ammo at A added some health and ammo for attackers around B lighting changes around C optimization attempts around C general clipping fixes b31 clipping changes closed up unused areas around A moved around a lot of stuff at D to try and make pathing from red spawn to C as well as defending D b32 moved around cover at A lowered blu respawn time when attacking B attempted to improve lighting guidance for blu around C pushed back dropdown for blu at D to give them less areas of height advantage other stuff probably b33 lowered red respawn after A is capped lowered wall by red alcove around A to give sentries there less cover extended blu metal building attached to blu brick building by A to provide more cover for blu when going to the flank in that building changed dark fence in corner before C to be lighter and hide players less clipping changes added small door exit for red first spawn to lessen spawn camp possibilities raised railing at top of stairs in wood building before B so it can't be jumped over from low ground. cp_villa_b17a to b18 https://tf2maps.net/downloads/villa.8452/ b18 Minor aesthetic changes around the map Made the floor of the top left entrance into last transparent so that you can see into dungeon from above Replaced the pride rock on second with a short ramp blocked by tall rocks Replaced market stalls on mid with a non-transparent ledge and lamp post to block vision from the wood structure into second Made the doorway between fountain and second shorter Replaced the platform outside library on second with a ramp to improve accessibility Removed the central platform on second Added an entirely new pathway up to spire on second cp_mannbase_b16 to b17a https://tf2maps.net/downloads/mannbase.8807/ b16a Most changes are optimization but there are also a few graphical changes around the map, this should be the last change before the summer brawl. Detailed lower lobby. Detailed above lobby. Added nebula to red side in 3d the skybox. Added details in window room. Added details to lobby. Added rocks around the map. Added vents around the map. Raised wall next to the mini hp in middle. Lowered HDR intensity. b17 General changes: • Small optimizations. • New clipping. • 3D Skybox lil more interesting Middle: • New ledge/window in IT. • Compacted the area outside quake room and changed the platform into a rock structure. • New ledge outside quake room. • New pipe to stand on above IT. • Removed texture bug. Second: • Rock added. • Pipe added to assist players on the little step up. Last: • Added a new wall outside spawn to make last feel shorter. • Removed sentry spot next to the same wall. Quake Room: • Moved the health pack to assist different demo rollouts. Lobby: • New pipes to offer cover and a new way to duke. (did this because while lobby does feel quite large I didn't want to actually make it smaller if this isn't enough then Ill make some more extreme changes.) • Changed the window to a darker shade so it looks more like a window and less like a hole in the wall. • Changes lighting. Window Room: • New pipe and steel support to remove a surf/pixel walk. (originally I wanted to keep it in but this feels better.) • New detailing. b17a Fixed heaps of clipping problems and changed the 2D skybox.