Discussion in 'Maps' started by Kill_the_Bug, Mar 12, 2017.
hi peeps made some changes - doing a compile - will give to merlin once completed
here is the update:
have adjusted stage 1 and stage 2 to better balance out the battles
Its up and ready to try out. Thanks Bug!
here is the fixed version - tweaked map again - this time I made sure I packed in the custom cart too!
V3 is ready to test.
Working on version 4
Stage one - blue is still having a hard time capping the point - solution - am expanding their sniper tower
Stage two - blue is having a hard time getting spawn camped - solution going to add in two more doors
Stage three - blue having a hard time capping the last section - lots of changes coming to this stage
Stage four - need to play it more to see what needs to be adjusted if anything
No ETA for the release - school is really kicking the shit out of me physically and emotionally and I'm exhausted after each day but it's only day 4 out of 30
If you ever wondered what these maps look like when they are being created - here you go - the yellow arrow indicates the roof I was working on:
Oh and if you like ark survival:
Stage 1 blue building modification - 90 % complete
Have started merging stages 2 & three - this is a massive job and changes to the game play structure / world design - no eta
Stage 4 - have roughed it out on paper to help me remember what it is I want to do with it - looks good on paper
Slow going guys - have to study for school - a massive change to the map is being done. can only work on it about 30 mins every couple of days
Did another 30-60 mins of work and accomplished absolutely nothing on the map lol
Stage 1 - updates are completed
Stage 2/3 merger - about 25-50 % (maybe more) completed, the warehouse is more or less done an now going to start on the mainipulation if the exterior.
Last Stage - some work done on it - this stage will most likely be completed before the other.
Just finished off the last stage - should make it a little easier for blue to push and hold onto their payload progress - still working on the stage merger.
Did another two hours on it today - what was the the stage is staring to look interesting.
Stage 1 - completed
Stage 2 - 3 merger now about 70-75 % completed (spent another hour on it)
Stage 4 (the new stage 3) about 80-90% completed
The real question is how the hell does a blue spy get up to the sniper spot
I will be fixing that if it's the one I'm thinking about
Please give me the position to make sure
Top of red spawn, getting backstabbed by a blue spy in a silly hat By some picnic tables
Have you done anything to make stage one a little bit easier to beat for blue? Seems to get stuck at the last big bend frequently
Noticed they tend to get a engi nest at last point of stage one, and spam the choke and it gets stale
Ah yes - spy climbs up there via the windows on the side - takes some skill to get up there.
version 4 has a lot of major changes coming to it - which is why you haven't see any updates like the other maps.
Stage 1 - I have expanded the building opposite of red so blue can pushy from both sides and there's other modifications to it
Stage 2/3 merger - will now have a warehouse fight and outdoor section and another warehouse fight
Stage 4 ( will now be stage 3) have adjusted some death cart paths and have modified buildings to give blue an easier time of it
No ETA on release
Stage 4 completed
4-5 more hours done on - starting to look good
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