TF2 Longstanding Bug Fixed

Discussion in 'Team Fortress 2' started by The Broodwich, Feb 15, 2017.

  1. The Broodwich

    The Broodwich Tasty and Delicious

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    Came across this today:

    https://www.engadget.com/2017/02/15/team-fortress-2-patch-fixes-decade-old-bug/

    To explain the bug simply, if someone started the game as one of three particular classes and then shifted to any of the six others, their character would have one set of hitboxes and the server would register a slightly different one to other players. The mismatch between animated model and actual hittable zones means a decent amount of shots taken over the game's ten-year lifespan were likely near-misses when they should've been hits, assuaging the ego of anyone who swore they'd gotten that sweet headshot that one time.

    From 2/14's release notes "Fixed an animation bug that would cause the client and server hitboxes to become out of sync" so maybe some of those "near misses" will now be hits. Of course, as a pyro, we just cover your entire hitbox in flames and don't worry about it ;)
     
  2. Donald Draper

    Donald Draper Well-Known Forum Member

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    So if I never play sniper again I can blame all my missed shots on a glitch? Done and done.
     
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  3. Wolfman

    Wolfman Well-Known Forum Member

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    So that's why I haven't been top scoring this whole time...
     
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  4. Dr. Thor

    Dr. Thor One hammer Two hammer Three hammer THOR!

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    I knew it, all those snipers were hacking all along! You bastards!:p
     
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  5. Significant Otter

    Significant Otter Active Forum Member

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    Does anyone know which 3 classes? I didn't see it mentioned in the article.

    I often feel like I have issues with aim and lag in TF2 and always just assumed it's my mediocre connection and/or reflexes. I wonder if this contributed to it too?
     
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  6. The Broodwich

    The Broodwich Tasty and Delicious

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    Looks like the details are here. The short of it is:
    • If you joined a server and your first class chosen was scout/heavy/sniper, then any time later on that server when you were soldier/pyro/demo/engie/medic/spy, your server-side animations would be screwed up.
    • Conversely, if you joined a server and your first class chosen was soldier/pyro/demo/engie/medic/spy, then any time later on that server when you were scout/heavy/sniper, your server-side animations would be screwed up.
    • Switching classes and switching back wouldn't fix it; dying wouldn't fix it; going to spectator wouldn't fix it; etc.
     
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  7. Significant Otter

    Significant Otter Active Forum Member

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    Thanks for the details! I'm definitely going to be looking out for any improvement in accuracy next time I play.
     
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  8. Mouse724

    Mouse724 Active Forum Member

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    I am running on some low, low fps already and am constantly having a hard time aiming, so any help is appreciated!
    Valve may have came through this once..
     
  9. The Broodwich

    The Broodwich Tasty and Delicious

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    May wanna post in the Tech Support forums and see if anyone has ideas for you.
     
  10. MattKnight

    MattKnight There might be a screw loose here......or there.

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    I see a slight improvement, but I still can't headshot a Scout for shit.

    LMAO. Seems to be working so far. I think they should scrap all the hitboxes and start over from scratch with the new hitbox detection system.
     

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