Updates pl_midwest_b42 to b43 https://tf2maps.net/downloads/midwest.8710/ pl_tavern_b1 to b2a https://tf2maps.net/downloads/tavern.9144/ cp_osiris_b19 to b20 https://tf2maps.net/downloads/osiris.316/ pl_great_heights_b3 to b3_fx14 https://www.dropbox.com/h?preview=pl_great_heights_b3_fx14.bsp Sometimes people get a random Steam Engine Error Crash on map loading. This changed multiple grouped func_details into separate entities, ensured all world geometry was world geometry, double checked all functioning entities, broke apart grouped func_nobuilds into separate entities. cp_snowbase to b10 https://tf2maps.net/downloads/snowbase.5966/ This was removed from the nominate list a ways back after the mapper did some stuff with it. Now it seems to be re-released as a 2 stage map again. pl_summercoast_b7 to rc8d http://triggerhappygamers.com/tf/maps/pl_summercoast_rc8d.bsp.bz2 pl_breadspace to b11 http://triggerhappygamers.com/tf/maps/pl_breadspace_b11.bsp.bz2 Version b9 was removed due to crashing, however b10 was said to have fixed this issue. With b11 out, I'd love to see this tested out by an admin and possibly added back to the nominate list if there are no issues. I've just recently discovered 2 updated versions of our beloved/hated pl_metropolis_b5. Bother new versions only alter the final point as far as I can tell (Not sure if they made Mastermind's favorite sentry spots unbuildable). Since both of these change the final point in very different ways, I'd suggest a bit of community feedback before settling on which one people would prefer. pl_metropolis_b7 adds a flank/2nd floor sentry spot to the final point, and removes the gates/elevator to the tower, changing it to a floating lift that can't be blocked by dicks like myself. https://www.dropbox.com/s/tmh77039h8m65kg/pl_metropolis_b7.bsp?dl=0 pl_metropolis_b8 keeps the flank, but removes the tower, instead adding a 2nd floor balcony to red spawn. It also tweaks a few staircases at last. http://triggerhappygamers.com/tf/maps/pl_metropolis_b8.bsp.bz2 As a side note - feedback has been sent to the mappers of pl_cactus_canyon and pl_edinbowl about the FPS drops on each map, hopefully they get around to addressing those. Additions - I'd like to request tc_hydro being added to the nominate list in the Control Points category (perhaps dropping the "symmetrical" part), there was some discussion of that a few weeks ago, and it could be interesting. Maybe it would be a good idea to shift dom_canalzone and dom_cliffhanger to that section as well. They seem to be a bit more serious of a map than most others in the silly/other category, so moving them will help give them a chance of showing up on map votes, and they play well on a full server. pl_repository_rc3 https://gamebanana.com/maps/75969 pl_borax_final http://asmcode.com/tf2/maps/pl_borax_final.bsp cp_propaganda_b19 https://tf2maps.net/downloads/propaganda.1927/ koth_trainsawlaser_pro_rc1 I know that the normal one caused server crashes, but it seems like this one may not. It has no timer pauses, no map events, more clipping, less acid, no random timers, no spells, less trains, longer capture, longer spawns, shorter koth-timers. I'm guessing it was probably all the shit going on that tended to cause crashes, and this seems to have less of it. Also I just need an alternative meme map to wubwub, dear god. Definitely an admin-only map until it is deemed stable. https://steamcommunity.com/sharedfiles/filedetails/?id=454763946 Removals Billiards - I've had multiple people tell me that this map is broken on the server. Apparently the balls don't move as intended, either not moving at all, or just barely moving. Seems like an update over the years messed up their weight or something. pl_watertrack_b9 - Red's last spawn doesn't deactivate, so as the spawn position rotates red can spawn in their previous spawn, except now it's locked. You can rotate the position out of it by changing class rapidly, however that is a big problem for most players. Also those ankle-deep death lakes aren't instant kills and can be kind of annoying to swim around in as you wait to die. pl_snowycoast, pl_swiftwater_final1, pl_coldwater_rc4 - Snowycoast and Swiftwater both have pro versions on the server now (pl_summercoast_rc8d and pl_swiftwater_pro_rc1) that are more suited towards our 32 player quick respawn playstyle. This also means we should probably remove pl_coldwater_rc4 since it was made by the maker of the pro version and is identical to it, other than the winter theme. I'm not sure if we should remove stock pl_upward or not though, with the addition of pl_upward_pro_b2b. Maybe some feedback on this one?